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My plan of attack on this project is to work my way through the flow of the game and basically just knock them out in sequence, if possible. I don’t know if that is the best method, but that is how I am going to start off.
Tag : microsoft-xna
My plan of attack on this project is to work my way through the flow of the game and basically just knock them out in sequence, if possible. I don’t know if that is the best method, but that is how I am going to start off.
Since this is the first time I will be developing anything remotely close to the scale of this game, I am going to try and break everything down. The first step for me is to provide myself a proof of concept, ensuring that I will be able to handle something of this magnitude.
Probably because I spend 8+ hours a day coding, with the Pong Kombat project, I wanted to get a good handle on what I want this baby to look like. I was originally going to write an Android application, since I have an HTC Hero, but I eventually decided on developing an Xbox® LIVE Indie game.
After I got a pretty good idea on what I was aiming for, I opened up Microsoft® Word and started building a design document. I know I am not trying to present this idea to a company or anything like that, but I just wanted to spend time really fleshing out what I was after. If I got bored of the idea after creating the design document, then I knew I wouldn’t want to program it, since it is going to be a pretty long process.
After deciding that I want to make a new Pong Kombat game, I am going to assume that the first step is to brainstorm any random thought related to the topic. I generally tend to keep a notebook nearby, mostly for whenever I get inspiration for a t-shirt design, but this came in handy over the past few weeks. I also found myself thinking of ideas on my commute to and from work, where I would just record my random thought to my phone’s voice recorder.
Hello. This is the start of an exciting project for me. I have always wanted to make a video game, and I am finally giving myself an opportunity to do so, using the Microsoft® XNA Game Studio.